Cost of Upgrade (COU) - How expensive it is to build and upgrade it to Level 10.This category will also find the sweet spot to stop, and obiviously, the higher you can go, the better. Extreme-Level Effciency (ELE) - (yes, effciency appears a lot in this ranking) How the Great Building benefits you beyond Level 10.This is probably the hardest one to rank, considering that all GBs are at least somewhat good on Level 10. Normal-Level Effciency (NLE) - How the Great Buidling benefit you on Level 10.Spacial Efficiency (SE) - How the bonuses justify it's space usage, relative to the age.Obiviously 10/10 is for the Great Buildings that basically never loses their value, while 0/10 is for the GBs that literally loses like 99% every age.
Depreciation Rate (DR) - How quickly will the Great Building lose its value due to inflation or depreciation of their value.If a Great Building does not have a PAP, this is omitted and the PAP will not be counted as a category. Again, this is looking at the bonus and the amount, relative to the size and amount when you'll probably build it. Passive Praticality (PAP) - How useful the Great Building's passive bonus(es) are.If a Great Building does not have a PRP, this is omitted and the PRP will not be counted as a category. This is looking at the bonus and the amount, relative to the size and amount when you'll probably build it. Production Praticality (PRP) - How useful the Great Building's production bonus(es) are.Lighthouse of Alexandria (37.1%, AA: 185%) Oracle of Delphi (43.6%, Active Adjusted (AA): 205%)